Last year I wrote this post about buying chess sets for the Holidays. I covered the topic again over at Father Geek. If you read last year's post you won't find this one that different. Whichever version you read, it makes sense to buy a child a good chess set that will last for years.
It's Your Move!
What I am doing when I am not doing what's expected of me - a blog for family and casual gaming. I firmly believe all games are educational games in some manner. Board games create friendships, build families and teach social skills. This site is dedicated to helping families and friends find great family games and casual games to play.
zwischenzug (ZVI-shen-tsoog) — noun
A chess tactic in which a player, instead of playing the expected move, first interpolates another move, changing the situation to the player's advantage (such as gaining material or avoiding what would otherwise be a strong continuation for the opponent).
A chess tactic in which a player, instead of playing the expected move, first interpolates another move, changing the situation to the player's advantage (such as gaining material or avoiding what would otherwise be a strong continuation for the opponent).
Showing posts with label parenting. Show all posts
Showing posts with label parenting. Show all posts
Monday, December 3, 2012
Tuesday, November 27, 2012
Another Gift Guide
In addition to my own holiday gift guide, Trent Howell, who blogs at The Boardgame Family, also has a great gift guide:
Board Game Gift Guide – Update 2012
Board Game Gift Guide – Update 2012
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Wednesday, November 21, 2012
Gift Buying Guide 2012
Even though I haven't been writing this post for a while, many of you have still been reading. I really wanted to give my perspective on gift buying before Black Friday. This way, those family gifts and tough-to-buy-for situations have some good options. The games on last year's guide are still available, so use that guide for additional ideas.
Just like last year, I am writing this with a focus for those who are casually interested in the boardgaming hobby. These games will be available through local game stores or online, and man of them should also be available through some larger, mass-market outlet. Target and Barnes and Nobles are now devoting more shelf space to the types of games that I have written about.
Links to my
reviews of these games are embedded in the text. Now back to the show!
This person
has fond memories of playing Risk and
Monopoly as a kid, and probably
played these games at least some as a teenager. Last year, I recommended the revised version of Risk as a good game, and this is still a great choice. This year I will recommend Risk Legacy. This game has a truly revolutionary game concept in it. As the game is played, there are actions that can be taken that permanently change the rules of the game or the game board. Some of these changes remove cards from the game permanently. By permanently, I mean tear the card in two and throw it in the trash. In other words, each game will be played under slightly different conditions. My first reaction to this was, "What! Why would I deliberately damage my game?!" I have come to think of this as an experiential thing, and I would love to play! Furthermore, playing through all of the actions will take 15 game sessions, so there is a lot of experience to be had along the way. A copy of Risk Legacy will probably need to be purchased online or at a local game store.
I am going to repeat my recommendations from last year. Buy
Qwirkle or Bananagrams. These are two great games, and still some of the more economical choices,
too. If you bought someone on of these games last year, buy them the other this year. All of the mass-market outlets will have Bananagrams, and many will have Qwirkle (Target has carried it for several years now).
I am going to go out on a limb here and say Bohnanza. I haven't actually played this, and it probably will need a local Barnes and Nobles or a trip online. However, it has a great reputation within the gaming community and with friends of ours. As a bonus, it plays well with 3-7 players, so it works well for gatherings. Don't let the age range on the box scare you at 13+, I know younger kids love "the bean game". The game sounds silly, but that's part of the charm.
This starts
to get tricky, because there is the chance that you will give a gift they
already have. However, Deadwood is a pretty safe bet, since it was published just last year. This is one of the less expensive choices on the list. It's American West theme will appeal to many. Deadwood is published by Fantasy Flight Games, who puts a lot of care into a games presentation. Deadwood has recently become available at Target.
Handkerchiefs. See last year.
By far and away the best game to geek-out on this year is the Star Wars: X-Wing Miniatures Game. This is a dogfight game pitting X-wings and TIE fighters. And Y-wings. And Interceptors. And the Millennium Falcon. Not all of this comes in the box; some are coming out in expansions. The box includes three fighters and everything else you need to play the game. I have played the games predecessor, Wings of Glory, which is set in WWI. As a geek, this game has me juiced, and my son is thinking he needs to own it. Star Wars: X-Wing Miniatures Game is available at Target.
Type 7: Kids
Sorting through the drivel is the biggest problem. I will go with the LEGO Ninjago Board Game. It may not be the very best game, but hey, it's LEGO. How far wrong can you go? LEGO Ninjago Board Game has become generally available in the mass-market stores.
Sorting through the drivel is the biggest problem. I will go with the LEGO Ninjago Board Game. It may not be the very best game, but hey, it's LEGO. How far wrong can you go? LEGO Ninjago Board Game has become generally available in the mass-market stores.
Type 8:
Families with no gaming experience
Last year I had Qwirkle and Forbidden Island here on the list. These are still great choices. This year I will add King of Tokyo. In this game, you play Big Monsters (think Godzilla) attacking the city of Tokyo, and each other. Games are short and can be filled with lots of campy humor, since the monsters have such silly names as Cyberbunny and MechaDragon. Sound effects are part of the fun. Kids can easily play this, though the energy level might ramp up as they get into the them! King of Tokyo is definitely going to be the toughest game to find on this list. It might be between print runs as the holidays arive. However, since the two choices from last year are solid options, I don't feel too badly about this one.
Last year I had Qwirkle and Forbidden Island here on the list. These are still great choices. This year I will add King of Tokyo. In this game, you play Big Monsters (think Godzilla) attacking the city of Tokyo, and each other. Games are short and can be filled with lots of campy humor, since the monsters have such silly names as Cyberbunny and MechaDragon. Sound effects are part of the fun. Kids can easily play this, though the energy level might ramp up as they get into the them! King of Tokyo is definitely going to be the toughest game to find on this list. It might be between print runs as the holidays arive. However, since the two choices from last year are solid options, I don't feel too badly about this one.
Type 9: Party Gamers
The Spiel des Jahres winner for 2010 was Dixit. Think Apples to Apples with pictures. One player makes up a sentence which tells a very brief story from a picture, and everyone else picks a picture from their hand to match the story. The storyteller chooses the best match, and points are scored. Sound a little similar. What makes this a great choice is not only the proven style of gameplay, but also the excellent artwork. Dixit can be found at many mass market outlets.
Type 10: Couples / Everybody Else
Many of the games here work well for two. For this, I am going to go with my recommendation for last year: Hive. This game is an abstract strategy game
the is incredibly popular in our Scout troop, and it is easy to learn. There is now a smaller edition called Pocket Hive. So, you can even recycle this idea if it was a big hit last year. I have found Hive at
Barnes in Noble.
I hoped this
helped! If you would like more personal
suggestions, email me at
I will be
glad to answer any questions!
Labels:
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buying_guide,
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Monday, November 21, 2011
Game Buying Guide 2011
We have hit
that time of the year when everyone is wondering what to gift to give. I thought I would give you my two cents on
what game to give as holiday gifts. I
have done this in the past in spoken word, and have already helped a few people
this year, but now that I am blogging I figured I would write it down – before
you spend all your gift money on Black Friday.
First, let’s
talk about where these games can be purchased.
There are a lot of websites, blogs and podcasts that will give you game
gift ideas. My approach will be a bit
unusual; I expect that you, the reader, are not a “gamer”. I am writing this as I do the rest of the
articles here, with a focus for those who are casually interested in the
boardgaming hobby. Therefore, while
these games will be available through local game stores or online, they should
also be available through some larger, mass-market outlet. These games are not only easier to learn and
play but also easier to find. Hey,
that’s why I’m here!
Links to my
reviews of these games are embedded in the text. Now back to the show!
Type 1: “I loved playing games as a kid!”
This person
has fond memories of playing Risk and
Monopoly as a kid, and probably
played these games at least some as a teenager.
He or she might well play them now, if they could find the time and
opponents who don’t mind a four hour game.
This gift recipient will love the revised edition of Risk (or the deluxe version, Risk: Onyx Edition). The game plays in roughly
90 minutes according to the box, and experience shows that to be accurate. This game has all of the familiar game play
and fun of the original, with different end game conditions to close out the
game earlier. A copy of the revised version of Risk
can be found at nearly any mass media outlet.
Type 2: “I loved playing Clue!”
It would be
natural to assume that this would be a subcategory of those above, but it’s
likely this person did not like Monopoly or
Risk.
There are many people, like my sister, who do not like direct
confrontation in a game, and prefer the skullduggery of Clue. Honestly, one of the
best games for this person is to get them a new copy of Clue. Of all of the
mass-market games of old, this is actually one of the decent ones in the
mystery genre. However, I would first
look for a copy of Scotland Yard. I have not played this game, but it was
published in the early ‘80’s and is still in print. Furthermore, it won the Spiel des Jahres in
1983. I am completely comfortable
recommending this game. Scotland
Yard is currently being sold at Barnes and Noble.
Type 3: “We love/loved Scrabble.”
Interestingly,
this is one game adults continue to play, and Scrabble has never had the reputation as something “only kids
play”. This group is at once the easiest
and the hardest to buy for, since they are open to playing games but laser
focused on one. A more focused approach
is called for:
Subtype 1: Families with small children. Buy
Qwirkle. Not only is this the latest Spiel des Jahres winner, but it has been around in the United States for several years. Qwirkle can be found many places,
including stores for educators. Target
has been carrying it almost since first publication.
Subtype 2: Families older children or no
children. Find a copy of Bananagrams. This is definitely a game for wordies, but it
plays in 20 minutes. Furthermore, it
plays five and could probably play as many as six if you wanted to push it (not
that I am recommending it!). I
originally blew it off, but after playing it found that I really enjoy it. This is one of the more economical choices,
too. Furthermore, it’s actually hard to
find a store that doesn’t carry Bananagrams; it’s the easiest game to
find. All of the mass-market outlets will have Bananagrams.
Type 4: “My family plays/played cards when
at family functions.”
This is
another tough group. There are some
great card games out there, and I will recommend something that is going to
make hardcore gamers roll their eyes: Mille Bornes. This is not a highly regarded game in the
boardgaming community, but my wife and I have had a lot of fun with it and have
introduced it to friends successfully.
The only warning I have is that there is a lot of “take that” in the
game, so with little ones it can result in wailing and gnashing of teeth. This game comes in a deluxe edition that is
reasonably priced, and the basic version
is found everywhere in the card game section of the store. The basic version is very inexpensive, so it
works as a stocking stuffer or in a $10 gift exchange as well.
This starts
to get tricky, because there is the chance that you will give a gift they
already have. However, if they have a
few hobby games that they play casually, there is a decent chance they don’t
have Dominion. I realize in writing this post that I have
been remiss; I have not reviewed this game.
I will correct that very soon. In
the meantime, trust me here. This is an
excellent game. It’s a small step up in
complexity from Ticket to Ride or any
of the other games mentioned here, but anyone with a little experience will be
able to read the rules and play. This
game works pretty well for those who used to play Magic: The Gathering, Pokémon
or other collectible card games. Dominion
has recently become available at Target and Barnes and Noble.
Type 6: The Dedicated Chess Player
Handkerchiefs. Seriously, this person is not hard to buy a
game for; they are impossible. The
dedicated chess player has already ruled out any other games from their
life. Furthermore, they probably play a
particular opening, prefer certain styles of pieces, and even have a favorite
chess author. No kidding. I don’t consider myself “dedicated”, yet I
have all of those things. You are more
likely to buy them something they don’t want.
If you live in New York City, there are brick and mortar stores
specializing in chess items, so you could get a gift certificate. My guess would be that’s true in London and
Moscow (I’m talking Europe here) also.
If you live anywhere else in the world, buy handkerchiefs. If you are worried about that taking all of
the challenge out of gift buying, get 100% cotton handkerchiefs. At least where I live, they are nearly
impossible to find. And then buy
yourself a game, since clearly gift buying is a game you play already!
Type 7: The Gamer
Here’s
another tough one, since you are more likely to get it wrong than get it
right. You have a few other options,
though, that makes this person easier to buy for than the Dedicated Chess
Player. If they are looking for a
specific game, you can find a local store or order online. If you don’t know of a particular game, get a
gift certificate. If you prefer to do
business locally, and game stores aren’t convenient, buy a gift certificate to
Barnes and Noble that can be redeemed online.
Both B&N and Amazon carry games now.
This is
actually tougher than one might think, since there is so much out there that is
just garbage. I will suggest Blokus, which is not specifically a
children’s game, but is kid-friendly and is colorfully eye-catching. This game should be easy to find. It was bought from the original publisher by
Hasbro a while back, and since then Blokus
has become available in the
mass-market stores.
Type 9:
Families with no gaming experience
Subtype 1: Competition encouraged. For this group, either Blokus or Qwirkle
is a good choice. Qwirkle is a little more flexible when it comes to number of players
(we’ve pushed it to six players and it worked), but Blokus is a little less expensive. Your pick.
Subtype 2:
Cooperation encouraged. I
will go with the game I was widely recommendung last year: Forbidden Island. All
players work together trying to take treasures off a mysterious island. In the meantime, the island is sinking,
threatening to take the treasures and players down to the depths below. This is a great game! Since everyone is working together, little
players can be freely helped, making this a fantastic family adventure. This game is also a great value, yet comes
with very nice components packaged in a tin.
Barnes and Noble has carried Forbidden Island ever since it came out
last year.
Type 10: Couples / Everybody Else
Seriously,
you can buy anything discussed in this post and it will be a great choice! However, I will make one more suggestion, and
that is Hive. This game is an abstract strategy game
the is incredibly popular in our Scout troop, and it is easy to learn. Furthermore, it comes with a travel bag, so
it is easy to pack and nearly indestructible. I recently found Hive at
Barnes in Noble.
It’s worth
noting that every one of these games is available at Barnes and Noble. (Just to be clear, I have no affiliation with
B&N. It’s not even my favorite
bookstore.)
I hoped this
helped! If you would like more personal
suggestions, email me at
I will be
glad to answer any questions!
It’s
Your Move!
Labels:
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Friday, November 4, 2011
Down the Rabbit Hole
Magic: The Gathering started it all. |
What exactly
are CCGs? How do I avoid them? Can I avoid them? Do I want to avoid them? I know we have had these questions as our boy
has grown, and we seemed to hit on a solution that kept him happy an let us
keep our house. Let me clear things up a
bit.
Magic: The Gathering is the first and
most commercially successful of all of the CCGs. It was first published in 1993 and quickly
became a huge hit. When first published,
it was a completely new concept in game design.
Following right on the heels of the bad press surrounding Dungeons & Dragons, it rapidly came
under scrutiny due to the title and theme.
Parents wondered exactly what arcane things were really going on during
those late night sessions. Little did
they know that the game play isn’t the issue; the business model is the real danger.
Getting
started in a CCG is easy. Nearly all
CCGs sell “starter decks” which contain enough cards to begin play. The cards typically consist of characters,
locations and powers or weapons which all work together towards combat
prowess. Typically two players face off
with their decks of cards and play through various combinations in order to win
the game by defeating the other player.
Starter decks are built equally, so getting started is easy.
The genius
behind the business model lies in making the decks more powerful. After their starter deck, players can buy
booster packs of cards that can be exchanged with other cards in their deck. Customizing the deck this way makes it more powerful
through the cards or through the interaction of the various combinations of
cards. To play competitively, players
need to purchase better cards. There are
several levels of cards: common, uncommon, rare and “mythic rare” (number of
levels and terms may vary: these are specifically Magic terms). Cards get more
powerful as their rarity increases. The “gotcha”
is that the booster packs are random assortments, so players may need to buy
many packs to find specific cards. Cards
are always being retired from official play even while new cards enter stores,
creating an endless cycle. Now we are
fully inside the rabbit hole!
Because it
appeals to all ages, Magic maintains its
success nearly 20 years later, largely through tournaments held from local to
national levels. These tournaments are key
to the success of any CCG, since they drive the competitive spirit of the
game. Even in tournaments with
prescribed decks provided by the tournament, players want to be aware of the
combinations that might be possible. This leads them to buy their own
cards. Magic tournaments are common in any city, and there is even a
professional circuit now.
Before you
decide to just nix this whole idea for your child, I must say that there are
some benefits. Some of them are common to
many games, but one benefit in particular is unique to this style of game. Simply put, CCGs are an activity as well as a game. I have seen children sitting and discussing
the various merits of various cards (providing social interaction) and trading
each other for needed cards (developing negotiation skills) while customizing
their individual decks. Furthermore,
customizing and re-customizing decks can occupy a child for a fair amount of
time, which is sometimes critical as a parent!
In that
case, how does a parent handle this while keeping their child from spending too
much? I can give two approaches that
have worked for us as well as others, and I am sure there are other approaches
that will keep the expenses down.
Some games just never catch on |
Another
alternative, which works particularly well for Magic and Pokémon, is to
buy outdated cards in large lots on eBay or in a local game store. The tournament model also means that there
are a lot of cards, particularly for Magic,
that have either fallen out of favor or are specifically excluded from
tournament play. Failed games can also be
found this way as well as at thrift stores.
I have two games found this way: Star Wars CCG and Star Wars: The Trading Card Game.
(A trading card game is the same concept, but the term is often used to
produce another game with the same theme.)
The former has a good reputation, but I have found that customizing
decks is something I don’t have time to do, so neither game has ever been
played.
Wings of War may do me in! |
Carrot,
anyone?
It’s
Your Move!
Labels:
collectible,
kids,
parenting
Thursday, September 8, 2011
Chess is now a Boy Scout Merit Badge
This just has to be announced. Boy Scouts of America has just approved a merit badge for chess. I guess I will add "merit badge councilor" to my titles "school chess coach" and "troop leader"!
Labels:
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kids,
news-notes,
parenting,
scouts
Friday, August 26, 2011
3 Reasons Why Your Child Should Play Chess
Last month I
wrote about whether or not chess was good for schools. If you read that post (and I will put a link
at the bottom), you realize that I think chess definitely belongs in schools,
but it needs to be carefully monitored.
There are ways it can go astray.
Regardless of whether or not your school has a chess club, parents
should make sure their children are playing chess. Homeschoolers should be teaching it, even if
they have never played themselves – learn it together! I will give three reasons why this is true:
what it teaches, the wide open opportunities to play, and it’s lifelong nature.
First of
all, chess teaches logic, which directly impacts a child’s performance in
schools. Studies repeatedly confirm this
fact. Kids who play chess get better
grades; it’s that simple. What’s not
always mentioned is that chess is also teaching the ability to plan ahead,
which is important in academics and in life in general. Hand-in-hand with lessons on planning are
lessons on consequences. Often enough,
right behind that comes lessons in digging yourself out of a hole. (At least that’s true when I play!) All of these things exist just as much in the
classroom as they do in the game of chess.
Dayton's Chess club is a landmark downtown. |
Secondly,
chess is a game that can be played anywhere.
Opponents are easy to find if you want to find them. An obvious possibility is the school. It’s so obvious I’ll move on. For those children who are homeschooled or do
not otherwise have school opponents, there are local chess clubs. Most small cities have a chess club; larger
cities may have several. They will be in
the phone book if nowhere else. Often a
club will have a Kids’ Night, in which children are the focus of play. They may even have some adult players
providing some casual coaching.
Libraries are increasingly involved with gaming, which is particularly
true for chess. Our local library in
Dayton has at least one chess night a month.
If the local
chess club or library isn’t an option, chess is one game that can be played
online very safely. They should be
monitored of course; I strongly believe in knowing where your kids are both in
the real world and in cyberspace. However,
chess is often played with no conversation between online opponents. There are sites exclusively provided for
children like http://www.chesskid.com/,
which is run by the people at chess.com.
This a very user friendly site that allows parental control. I play at chess.com, and I find the entire
experience to be easy and fun. There
isn’t any software or crazy connections, and games can be downloaded for study.
One of my boards is this old Tandy 1650, which is great! |
The third
reason to teach your child chess is that it is a lifelong activity. Chess is a lifestyle game, which means that it can become a major hobby by
itself, exclusive of other games. Bridge
and go are other lifestyle games. Magic the Gathering and poker are too,
but they can be much more expensive! In
any case, introducing your child to chess may give them something they enjoy
for the rest of their life.
Don’t worry
about equipment at first. A simple
dollar store chess set will do. So will
books out of the library, if you are on your own. As your child shows interest, it’s easy to
find more books at any reasonably sized book store. Nicer chess sets can be found all over the
internet, and tournament sets and boards are not expensive. The important thing is to make sure your child
is having fun. The learning is in the
play, not necessarily in the lecture.
It's Your Move!
Related Posts :
It's Your Move!
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Labels:
chess,
educational,
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teaching
Tuesday, August 23, 2011
Educational Games – An Incomplete Grade!
This past
Sunday was the monthly meeting of our gaming group, 3rd Sunday
Gamers. Several of the members teach at my
son’s school. One of them brought a new
game, Numero, and we played 10 Days in the USA. I realized that I missed a few great games
that really need to be mentioned when talking about educational games.
Photo by Tony Archer |
Numero was very interesting and very
good. Essentially, players are
attempting to lay down numbered cards into multiple piles from their hand to make
matches. Once a match is made, the
matching player takes that pile and set it before them, sort of like taking a
trick. Rather than create a new pile,
players can change the value of the pile by adding numbers to it. There are also “wild” cards that allow you to
perform other arithmetic operations to a pile.
In this way, the value of the pile can be matched and taken. Not only were there the basic operations
(adding, subtracting, multiplying and dividing), but with percentages and a
cube root thrown in, this game was a math refresher in a box, yet actually was
a lot of fun. It could be tuned to
younger players by taking out some or all of the wild cards. I had never seen it before, but it definitely
bridges the “educational” vs. “fun” divide.
Photo by Nathan Morse |
To start
things off, though, we played 10 Days in
the USA, which is part of a larger series of games that I should probably
write about. I actually gave this game
to my wife for Christmas a few years ago because it reinforces United States
geography, so I really had no excuse for missing it. In this game, you are attempting to create a
trip throughout the states by walking, driving or flying. Walking and driving requires you to know
which states touch or are close together.
A map board is provided. This
game not only bridges the gap, but builds a autobahn between “educational” and “fun”!
Photo by Z-Man Games |
We closed
the night with Pandemic, which
thinking about it, also has a map board as part of play. It shows the major cities around the world,
and therefore would also be educational to some extent. I miss that because this game is so much fun!! Honestly, this is one of my favorite
games. It is also a big hit in our
group, with roughly 20 plays in the group.
Beyond geography, it really teaches teamwork. I won’t go into it more; I will put a link to
my previous review.
We also
played 7 Wonders. While thematically based on history, game play
really doesn’t teach history. There
might be some background on the 7 Wonders of the Ancient World somewhere in the
box, but then I missed it. It was a very
good game; everyone liked it. I had
prepared much more than the last time I tried to teach it, which was a disaster
due to lack of preparation. We managed
to get in two plays, a learning game and a real play. I will review it in the future.
Playing four
games, and one of them twice, made for a great day. Any of these games would be great in a family
or casual setting. I’d love to be able
to tell you who won what, but we really don’t care that much. Hey, we have enough trouble keeping track of
who’s turn it is! But now,
It’s
Your Move!
Related Posts:
Labels:
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teaching
Tuesday, August 16, 2011
Educational Games
Image by Jesse Elliot |
My wife
hates it when I do this. And she is
right, I should not disparage games like Following
Directions, or any number of games that just sound boring! Following
Directions might be an incredibly fun game, despite is rating of 2.0/10.0
on BoardGameGeek. Who am I to
judge? The simple fact is that the title
of the game was written to appeal to teachers
and parents, and not to students. That’s the problem I want to address as our
thoughts turn to the upcoming school year (at least in my little piece of the
cosmos).
We have a tendency to divide the world of
games into two camps: games that educate vs. games that entertain. The first are almost universally seen as
worthwhile (though I might be the lone exception to that rule), and the second
are seen by many as an indulgence (particularly when played by adults). Very few games, maybe just chess, are seen as
both, though most people I know have only a passing knowledge of chess. However, that division is a false one that
is largely brought about by the laser focus our culture has on academics. Not only do our kids have more homework at a
young age, but heaven forbid they play a game that is just for entertainment! We even turn sports into hard work! How do we know that a game is educational? One glance at Following Directions makes it pretty clear that it’s not fun, so it
must be educational.
Unfortunately,
the kids have exactly the same impression.
Whether or not Following
Directions is fun (and I really have no idea), the simple fact is that it
doesn’t pass the cover check, and that’s all the kids need. Children tend to be incredibly influenced by
cover art and other (missing) glimpses of the Awesomeness Factor, including the
title. What results is a game time that
requires effort just to get the kids to play!
There are ways around this problem.
Promotional Image from Jolly Rogers Games |
The first is
to find games that have at least a fairly cool name and a nice look. At the very least, it can’t be boring. This is less important if the class is all
involved in the same game and cannot really see artwork; my wife has had the
after school program playing exciting games of 20 Questions for Kids and was asked to bring it back. Bananagrams
makes a great, short word game. I would
love to see a game of Founding Fathers used
to teach about the writing of the United States Constitution. Art
Shark is a solid game that shows off classic works of art and their
artists, reinforcing the history of art.
Another
approach is to re-theme a game so that it has more relevance to the
classroom. Play Risk, but with a map of the United States, teaching geography. Play memory, but make it so that you pick three cards, and must make a math sentence out of them. (Hey! I just thought that one up!) One of the easiest games to do this with is Trivial Pursuit, by making up your own
set of cards. Break the classroom into
four or five teams and you are set!
Lastly,
expand your idea of educational. Personally, I think that most game teach some
very important life lessons that are key to success. Most games teach kids, “be patient, and wait
your turn”. (How many video games teach
that?) From games, kids learn that sometimes
you have to make due. My dad would say
you must “play the hand your dealt”, and he wasn’t just talking about
cards. Games teach that sometimes you
don’t get to “have it all”, you must make tough choices.
And if you
must play Following Directions, for
heaven’s sake please disguise it. Lose
the box and call it “Traffic”. (“Oh no
kids, the words ‘following directions’ on the backs of the cards is just what
you do with the cards…”) The game board
actually is pretty well done. And who
knows, maybe with a teacher that shows a little enthusiasm, the game is
actually fun!
It’s
Your Move!
Related
Posts:
- Bait Games – Getting your family and friends to play
- The Gambit – Is Chess Good for Schools?
- Never Underestimate the Awesomeness Factor
- Mass Market Marvel – Qwirkle
Labels:
awesomeness,
educational,
kids,
parenting
Friday, July 15, 2011
The Gambit – Is Chess Good for Schools?
Okay, if you
have been reading my blog, or even just read the title block, you know where I
am going to come down on this. I teach
chess in my son’s grade school. Nonetheless,
there are issues with teaching chess in schools: promoting an elitist attitude, scaring kids
off, and finding adults to help! At the same
time, there are alternative games that encourage some of the same thought
processes.
First of
all, chess can be elitist. There will be
kids who join to prove they are smarter than everyone else. Worse, there are parents who push their
children into chess to prove to the world that their kid (and by extension, the
parent) is smarter than everyone else. I
have been to conferences for gifted children where chess clubs were promoted specifically
for gifted children, and I have mixed emotions about it. Chess is a great way to provide more
challenge to gifted child. It doesn’t
focus too much on one academic area, and doesn’t feel like “school work”. Lastly, because chess is “the game of kings”,
there are behavioral expectations that go with the game, including playing
quietly and with self-control and good sportsmanship. I worry about gifted children growing up to
be “egg-heads” and lacking the softer, interpersonal skills that are so
necessary for success at work and in relationships.* I don’t want to see chess become the exclusive
territory of the gifted, however. “Normal”
kids need fun mental challenges that help nurture the thinking processes and
teach personal skills too.
Yet, so
often (and maybe because of those gifted programs) those “normal” kids are
scared by chess, feeling if they are not “smart enough” to play the game. I frequently hear adults say this very thing;
we should expect their kids to feel the same way. This just isn’t the case. Anyone can learn the game. The child, or adult for that matter, may
never be the next Bobby Fischer or Judit Polgár, but can love the game and get
something out of it nonetheless. I am a
great example of this; I love chess and yet, with a rating in the low 1400’s, I
am only a class C player. I read chess
books when I have the time, but honestly I don’t expect to even break into the
B class at 1600. Having fun is far more important than winning or even being a great player.
(Otherwise I wouldn’t game at all!)
Lastly,
finding the adults who want to participate is difficult. In the public school system for Columbus, OH,
there has been an employee specifically hired by the district to provide those
schools with a chess program. That is by
far the exception to the rule, and that completely leaves out private schools
and small districts. It’s sometimes
tough to find adults to teach the gifted kids. Finding someone to deal with the rest of the
school population can be nearly impossible.
Nine Men's Morris - Promo image at Amazon |
There
actually are some advantages over a chess club with this approach. First of all, younger kids can be included
with games like checkers. There are a
lot of games that are variants on checkers, both more and less difficult. As the kids get older, they could be
introduced to pool checkers, which someday
I would like to learn. Furthermore, the
list isn’t limited to just abstracts. My
wife has had great success playing 20
Questions for Kids as a team game with the after school program. There are
teachers running gaming clubs at schools who are playing some of the other
types of games I discuss in this blog.
Games are so
important to intellectual and social development that I think all kids should
learn to play them. If your school doesn’t
have a chess program, consider a gaming program. If there isn’t someone to start it, why not
you? If none of that is available, at
least play at home. If you keep playing
and reading, I promise to keep writing!
It’s
Your Move!
Related Posts:
Related
Links:
Othello –
Board Game Geek entry
Mancala –
Board Game Geek entry
Nine Men’s
Morris – Board Game Geek entry
Backgammon
– Board Game Geek entry
20
Questions for Kids – Board Game Geek entry
Judit Polgár – Wikipedia entry
Bobby Fischer – Wikipedia
entry
* A few
years ago, it was suggested to my wife and me that our son might be
gifted. I am not sure how that actually
is measured, but I do know that he is a straight-A student. Our concern isn’t that he is provided an
advanced curriculum to further advance his intellect, though that would be
nice. Our main concern is that he learns
empathy, compassion, teamwork and leadership, growing up to be a productive
citizen and a faith-filled man. That’s
our job as a parent. In my engineering
career, I have met lots of incredibly smart people who couldn’t lead hungry Boy
Scouts to lunch, and can never see when someone is hurting. That’s not who we are raising Daniel to be.
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