Image by Jesse Elliot |
My wife
hates it when I do this. And she is
right, I should not disparage games like Following
Directions, or any number of games that just sound boring! Following
Directions might be an incredibly fun game, despite is rating of 2.0/10.0
on BoardGameGeek. Who am I to
judge? The simple fact is that the title
of the game was written to appeal to teachers
and parents, and not to students. That’s the problem I want to address as our
thoughts turn to the upcoming school year (at least in my little piece of the
cosmos).
We have a tendency to divide the world of
games into two camps: games that educate vs. games that entertain. The first are almost universally seen as
worthwhile (though I might be the lone exception to that rule), and the second
are seen by many as an indulgence (particularly when played by adults). Very few games, maybe just chess, are seen as
both, though most people I know have only a passing knowledge of chess. However, that division is a false one that
is largely brought about by the laser focus our culture has on academics. Not only do our kids have more homework at a
young age, but heaven forbid they play a game that is just for entertainment! We even turn sports into hard work! How do we know that a game is educational? One glance at Following Directions makes it pretty clear that it’s not fun, so it
must be educational.
Unfortunately,
the kids have exactly the same impression.
Whether or not Following
Directions is fun (and I really have no idea), the simple fact is that it
doesn’t pass the cover check, and that’s all the kids need. Children tend to be incredibly influenced by
cover art and other (missing) glimpses of the Awesomeness Factor, including the
title. What results is a game time that
requires effort just to get the kids to play!
There are ways around this problem.
Promotional Image from Jolly Rogers Games |
The first is
to find games that have at least a fairly cool name and a nice look. At the very least, it can’t be boring. This is less important if the class is all
involved in the same game and cannot really see artwork; my wife has had the
after school program playing exciting games of 20 Questions for Kids and was asked to bring it back. Bananagrams
makes a great, short word game. I would
love to see a game of Founding Fathers used
to teach about the writing of the United States Constitution. Art
Shark is a solid game that shows off classic works of art and their
artists, reinforcing the history of art.
Another
approach is to re-theme a game so that it has more relevance to the
classroom. Play Risk, but with a map of the United States, teaching geography. Play memory, but make it so that you pick three cards, and must make a math sentence out of them. (Hey! I just thought that one up!) One of the easiest games to do this with is Trivial Pursuit, by making up your own
set of cards. Break the classroom into
four or five teams and you are set!
Lastly,
expand your idea of educational. Personally, I think that most game teach some
very important life lessons that are key to success. Most games teach kids, “be patient, and wait
your turn”. (How many video games teach
that?) From games, kids learn that sometimes
you have to make due. My dad would say
you must “play the hand your dealt”, and he wasn’t just talking about
cards. Games teach that sometimes you
don’t get to “have it all”, you must make tough choices.
And if you
must play Following Directions, for
heaven’s sake please disguise it. Lose
the box and call it “Traffic”. (“Oh no
kids, the words ‘following directions’ on the backs of the cards is just what
you do with the cards…”) The game board
actually is pretty well done. And who
knows, maybe with a teacher that shows a little enthusiasm, the game is
actually fun!
It’s
Your Move!
Related
Posts:
- Bait Games – Getting your family and friends to play
- The Gambit – Is Chess Good for Schools?
- Never Underestimate the Awesomeness Factor
- Mass Market Marvel – Qwirkle