Most of my
friends and acquaintances have two games they consistently know, and one of
them is Risk. This is the Epic Game for most of them; the
game that produced most of the fond (or not!) memories. I have to admit that I really like Risk, and I am glad to have played
it. Past tense.
Photo by Leo Zappa |
A few years
ago, Hasbro floated a small print run game to the gaming community: Risk:
Black Ops. It was a very hot item,
and it is said it was really a marketing study for the revised rules they were
considering for a revision to Risk
itself. Regardless, the rules from Black Ops were incorporated into the
rules for the 2008 edition of Risk. This has taken a game I have always enjoyed
but was too long for most evenings to a new level: a new game I will play
anytime! The new rules introduced cities and capitals. The overwhelming power of the cards was
reduced. Lastly, objectives were
introduced, which now define the game end and winning condition. I am going to take the liberty of assuming
you know how the original game worked.
Cities and
capitals change the count for armies at the beginning of the turn. Cities are placed on the board randomly at
the beginning of the game, and each player places his or her capital in a territory
they control at the beginning of the game.
Rather than just count countries at the beginning of their turn, players
count countries and cities, then divide by three to get newly recruited armies. Another army is added if the player still
controls their own capital. Armies are
still gained for controlling continents.
Cities and capitals go on the board at the start; some of the bonuses from objective go on too. (Photo by Liang Roo Wang) |
Gone are the
massive armies generated by turning in cards.
Cards have one or two stars on them, and the number of stars turned in
determines the number of armies received.
Any number of cards can be turned in, totaling a maximum of ten
stars. However, you won’t want to hold
onto your cards that long!
Objectives
are the biggest change by far. They give
the cities and capitals even more importance, as they shape the endgame and
victory conditions. At the beginning of
the game, eight objectives are placed on the map. These objectives may include taking over an
opponent’s capital, controlling a certain number of cities, conquering an
entire continent in one turn, or some other goal. This is the biggest change to the game,
because the first person to achieve
three objectives wins! Forget about
wiping people off the board!
The
combination of these changes results in a game that is very familiar yet far
more fun. The combat dice rolling is
still there, as well as most of the major elements. However, this game now plays in 90 minutes,
and after many plays I have never seen a player eliminated! Never again will people be sitting around for
hours to find out the winner of the game they were eliminated from hours ago!
Strategically,
there are important differences. First
of all, there is “turtling” in Australia or South America: building up a massive horde to OVERRUN
THE WORLD IN STEEL AND BLOOD! Mwahaha! –
er, um, yeah. No, if you are building up
a massive army, you are losing time to those who are skirmishing and raiding to
take those objectives (some of which give a combat bonus). You will lose. The name of this game is opportunism. It is probably
a little less strategic and a little more tactical than the original, but it is
much more fun!
For the
family gamer, the new Risk is excellent for age eight and above. The only issue with children is the emotional
one; some kids are just not ready for Mommy or Daddy to grind them down and
seize their cities and capitals. Tears
may be the result. However, children
approaching 9 or 10 could easily grasp the rules. Given that most people could be given a three
minutes explanation of the rule changes, and would know the rest, I believe this game is a must have for the casual
gamer. It will easily bring back
those epic games of the past.
One additional note: This is the same game as Risk: Onyx Edition. However, the line between Iceland and Greenland is missing in the Onyx version. This is a misprint: the line is supposed to be there.
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