Using stones for scoring is probably the easiest and most common use. Qwirkle comes with scoring rules that require a piece of paper and pencil to keep track of in the same way Scrabble is scored. We printed out a scoring track from BoardGameGeek (BGG), and viola! – instant Awesomeness. The best part about this is that scoring is always open information for everyone to see. Ivanhoe is another game I own that I use stones for scoring. This is a card game where the object of the game is to win several different fighting tournaments out of the number played, such as jousting. Which tournaments a player has won is tracked by the player keeping different color tokens for each tournament type. The tokens that come with the game are little poker chips that are, well, not impressive. Different color stones serve the same purpose, have some weight, and just look better.
Creating a copy of a game is another use. Before you get upset, I am talking about copies of public domain games. Games like Brandubh, Nine Man’s Morris, Mancala and Senet are all ancient games that could easily be produced using floral stones. (Stones were the original pawns.) Rules can be found on the internet and boards for these games could be anything, including drawn on a piece of paper (though that does severely hurt the Awesomeness Factor).
Replacing tokens in already awesome games is another way to use them. My favorite example is the fantasy game Runebound, which has heavy cardboard markers on the board. These represent places “where there be dragons” – literally if they are red in color. These markers are called “jewels”, but they really don’t look like much. Now, replace these with translucent floral stones of the appropriate color, and the board is transformed! The Awesomeness Factor goes way up. Now I just have to find the time, and courage, to paint the figurines and my copy will peg the meter on Awesomeness!
Floral stones in Runebound (image by Richard Johnson) |
It’s Your Move
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