zwischenzug (ZVI-shen-tsoog) — noun

A chess tactic in which a player, instead of playing the expected move, first interpolates another move, changing the situation to the player's advantage (such as gaining material or avoiding what would otherwise be a strong continuation for the opponent).

Showing posts sorted by relevance for query angola. Sort by date Show all posts
Showing posts sorted by relevance for query angola. Sort by date Show all posts

Thursday, February 3, 2011

Angola

This past weekend was the annual trip our Scout Troop takes to Angola, IN. We spend a few hours on the iced toboggan run of the nearby state park as the focal point of the weekend – 35mph worth of fun! Since it’s a three hour drive, though, we go up Friday night and come back Sunday morning, which leaves quite a bit of time for games. We have a big gym available to us at the National Guard armory where we stay. Much of the gaming is dodgeball and other physical games, but there is some boardgaming that goes on, too.
Typically, the Scouts play Magic: the Gathering, Axis & Allies, and a few other games. Apples to Apples seemed to be big this year. It’s always interesting to see what the Scouts bring themselves, and to see where there interests lie.
I brought an assortment of games that I consider travel games. Those are games that, at least individually, would easily fit in a briefcase or backpack for playing on the road or trail. Of the games I brought, two made it to the game table:
clip_image002Hive. This game has been a hit for a while now in the Troop. In fact, two other leaders have copies now, so it gets played fairly regularly on outings. It is an abstract strategy game for two players in which you move your different “bugs” around the hive in unique ways in an attempt to surround your opponent’s queen bee. There isn’t much theme, much of a storyline, in this game. It has been described as “the new chess”. I won’t go that far, but it does have the same strategic elements as chess: time, space and material. The rules are few, the components are great (you can wash them in the sink if they get dirty!), and it is a LOT of fun. There is a bit of “brain-burn” to it, but not too much. I would say more than checkers, but less than chess. Hive may not work for kids younger than 10 years old.  It takes around 30 minutes to play. 
thumb-up 
clip_image003No Thanks! This is not a new game, but it is new to me. I had just recently purchase it, and was eager to play it. The game is a reverse auction, in which you pay to not take a card. Each card is worth points, and you are aiming for the lowest score. Very light on rules, they only took a minute to read, understand and teach them. No deep thought is required. The components are cards and small chips, which is perfectly appropriate for this game. This game doesn’t even pretend to tell a story, but is great fun. It played in about 15 minutes, so we played nine times! No Thanks! Is designed for 3-5 players, but we stretched it to six for a couple of games without an issue. This game should work pretty well with younger children.  This was a great purchase!
thumb-up Kid Friendly!
I also played a game brought by one of the other leaders. I only managed to play it once, but it proved to be a lot of fun:
clip_image004Abalone. This is another 2 player abstract strategy game, in which you place a group of marbles on a hexagonal board across from your opponent. You then attempt to align your marbles so that pushing a line of them (maximum of three marbles) against a smaller number of your opponents pieces shoves them off the board. This was a good, solid game, again with few rules but some thought needed. I personally enjoy Hive a little more, but Abalone is probably a little bit easier to grasp.  It would be a great introductory abstract for children. Playing time is roughly 30 minutes.
thumb-up Kid friendly!
Roll On!